Famicom Mini: Super Mario Bros. 2 (Super Mario Bros: The Lost Levels) Game by Nintendo Reviewed by Philip "Pocket Squirrel" Wesley Save: Battery/Save State (Third Option in L+R menu) Released: 2004 Works with: Game Boy Advance units, Game Boy Micro, Nintendo DS, DS Lite. ESRB Rated: N/A (This is an Import Title.) CERO Rated: All Ages (CERO A) Quick Opinion: Maybe.... **************************************************************************** Opening Snide Remarks: The original Super Mario Bros. was very well received in Japan and the problem of what to do for a sequel came about. This game was designed as a natural extension of the original Super Mario Bros. The plot is the same, but the game adds more obstacles and challenge. The game was released on the Famicom Disc System, so the Game Pak is a nice bright yellow. There was a bit of controversy with the game as Nintendo of America felt that the game was too similar to the original Super Mario Bros. and that the increased difficulty might cause some sort of backlash to the franchise in the United States. So, a game called Doki Doki Panic was revamped to be Super Mario Bros. 2 in the United States. This game did make it over to the United States as "Super Mario Bros. for Super Players" in the Game Boy Color Super Mario Bros. Deluxe and as "The Lost Levels" in Super Mario All-Stars on the Super Nintendo. This game is the original Famicom Disc System game on a Game Boy Advance cart. I loved the game on the Super Nintendo and I wanted to own a version of the original. So, this was a definite import for me. However, you may want to continue reading this review to decide if "The Lost Levels" is worth picking up for you. **************************************************************************** Gameplay Description: The criticism that Super Mario Bros. 2 is too similar in game play to the original game is both accurate and inaccurate. The concepts are the same, you go through a level to get to a flag pole or to Bowser in an effort to rescue Princess Peach Toadstool and many of the game elements have remained the same. You still find mushrooms, fire flowers, warp zones, and enemies; but there is a twist. This time around, there are a few new additions to spice up the game. The first addition is the Poison Mushroom, which looks like darker version of the normal Mushroom and counts as an enemy hit. There are also hidden warp zones that take you back a few levels. Many of the levels have a wind element that can blow you off of platforms you are standing on. Enemies like Bloopers and Fire Chains show up in levels they normally would not show up in. Green Trampolines show up that can launch you so incredibly high that you will be off the screen for a few seconds as you ascend and descend. Also, the amount of "bounce" that you achieve from jumping off of an enemy has been increased to allow players to make some gaps and jumps they normally would not be able to make. Also the two player option is gone and instead you can choose either to play MARIO GAME or LUIGI GAME. The difference is in the way each character plays. Mario has a bit more momentum now, so it can be tricky to stop as accurately as Mario did in the first game. Luigi has been completely retooled to both jump higher and be "lighter" making him slide a bit more than Mario when it comes to stopping. The game also has an interesting reward for people who play through all 32 normal levels without using any warp zones. The difficulty is increased substantially in this game, the first "world" would be an equivalent difficulty with the sixth "world" in the original game. This is a great challenge to players who have mastered the first game, but it may come off as frustrating to some players. Liked: New obstacles, new physics, and new challenges. The new physics in particular make the game a lot tougher than the first Super Mario Bros. and the great "tricks" learned from playing the first game can be applied in this game to great effect. Overall, the levels are much more of a challenge and I rather enjoy that aspect of this game. Hated: The game could be frustrating to some players and the game really does feel a little bit "too much of the same" in terms of gameplay. **************************************************************************** Graphics Description: Many of the backgrounds and landscapes have been touched up a bit. The ground looks more detailed and the backgrounds have more objects in them. The main characters, enemy, and some item sprites have not been enhanced. The game looks better than Super Mario Bros. 1, but only by just a little bit. The ground and the castles are the most notable visual enhancements. The addition of wind also means that there are lots of "leaf" sprites on the screen to demonstrate where the wind is blowing. That looks pretty cool and shows that there was some progress between the first and second game. The game also uses familiar structures to "trick" the player into expecting one type of response. The "poison" mushrooms change their colors relative to the levels they show up in. It is really tough to figure out which mushroom is poison in the underground levels for example. There are later levels in the game that use the "shape" of previous levels to catch players off guard. That is a very nice touch and I appreciate it. There are levels where items are "hidden in plain view" by taking advantage of the mixture of old and new backgrounds and sprites. Liked: The little graphic upgrades are appreciated and the game does look -in the backgrounds at least- different from the first game. Hated: The sprites for Mario, Luigi, enemies, and a few items are not upgraded. This still suffers from the weird resolution errors that the Ninendo Classics: Super Mario Bros. Game Pak suffered from. **************************************************************************** Sound/Music Description: The music has been slightly improved for clarity and there is a new ending theme. The sound effects have also been slightly upgraded. The most noticeable change is that Mario and Luigi now have a "slide" sound when they change direction in mid stride. The majority of the compositions in this game are directly from the previous game. That music is still very awesome. Liked: The music has been slightly upgraded and the new "skid" sound is appropriate. Hated: While the music from the first game is excellent, I would have greatly appreciated more NEW music in this game. **************************************************************************** Play Control/Game Design: Mario and Luigi represent a choice of STYLE of gameplay challenge in this game. Luigi is faster, jumps higher, and adds a completely different experience to the game. The use of familiarity to fool or challenge the player is superb. The first time that a player goes down a pipe and finds a warp zone that takes them back to the first level is both cruel and hilarious. Cruel is a good way to describe this game, because it has some nasty traps and surprises for players who have not mastered some of the unique techniques from the first game. The game physics have tightened up a bit from the first game, although the "pixel wall jumping" technique can still be used. Also, being hit in mid-air sometimes acts as a "floor touch" that you can use to propel yourself slightly further into the air. The game rewards the player with sticking through the game by adding extra levels like Worlds 9, A, B, C, and D to the original 32 levels. Super Mario Bros. 2 is a more refined game than Super Mario Bros. 1; but the difficulty it adds makes it feel like the game should not be a stand alone product. When you beat Super Mario Bros. 1, you get to play that game again from the beginning with upgraded enemies and obstacles. I feel that Super Mario Bros. 1 could have benefited by just adding Super Mario Bros. 2 onto the game when you beat the first 32 levels. The fact that you start the game from a castle adds to the feeling that this was intended to be the "harder game" version in the first game, but for -whatever reason- they were not able to attach the two games together. The best thing about Super Mario Bros. 2 is that it inspired a movement of people who disassemble game data for Super Mario Bros 2 and create their own levels for it in the "home brew" community. While that IS copyright infringement at this time, it did lead to a community of people who play platform games for "extreme" challenges. Had this game never existed, I feel that we would not see games like VVVVVV, or Super Meat Boy come to fruition. The value of this title comes from the challenges it presents and the "spark" of creation it instills in those who embrace the game. Liked: The new "style" choice of Mario or Luigi greatly affects the flow of the game and the strategy for success. The new additions work well and the punishment for skipping levels is clever. The game makes you play through it entirely if you want to access special levels and it can be a great aid in learning level design. Each level has multiple "paths" that are not obvious until you study the design of the levels. The game is well designed and challenging. Hated: This is Super Mario Bros. 1.5. It feels like it should have been an extra mode to the first game instead of a separate title. **************************************************************************** Improve: This game has already had a facelift in Super Mario Bros. Deluxe and Super Mario All-Stars. It really could just use more levels. RIYL: Difficult platform games, Super Mario Bros. 1. **************************************************************************** Final Words: I really like Super Mario Bros. 2, but I can not recommend it for people who had difficulty with the first game. The game feels like an extension of the first game and I recommend it only for people who have mastered the first game. Those who are skilled enough to appreciate the challenge need to get this game. Just keep in mind that they call it "The Lost Levels" over here. Super Mario Bros. 2 in the USA is a much different game than this bellowing beastie of challenge. This is worth tracking down though if you want a good challenge. **************************************************************************** Score Gameplay: ***** Graphics: **** Sound/Music: **** Play Control/Game Design: ***** Value: ** Star Total: 60% Personal Opinion Merit: 20% Add the Star Score and Merit Score together for the final % score. Final Score: 80% Letter Grade: B ****************************************************************************