Shantae: Risky's Revenge Game by Wayforward Technologies Reviewed by Philip Wesley Size: 129 Blocks. Save: Batter (3 Slots) Released: 2010 Works with: DSi/DSi XL/3DS ESRB Rated: E10+ Rating Descriptions: Suggestive content, mild violence. Quick Opinion: Own! **************************************************************************** Opening Snide Remarks: This game was about seven years in the making. The funny thing about Shantae is that Wayforward Technologies always makes a "demo" level for Shantae on every system they work for. So, there were versions of the bridge level from the first game that were rendered on the Game Boy Advance, Sony PSP, Sony PS3, XBox, XBox 360, Nintendo DS, Game Cube, Wii, and finally the Nintendo DSi. I have personally gotten to play the one on the Game Boy Advance, so you know that I have been waiting for this game forever! It was released on Nintendo DSi Ware for a grand total of 1200 points, or $12.00 exactly. I downloaded it day one and beat it within two days of on and off playing. I went ahead and played through it a few more times before setting down to a review of this game. So, was it worth the money, the wait, the hype, and effort? **************************************************************************** Gameplay Description: The gameplay in this game is completely story driven this time around. The plot is simple: Risky Boots has stolen an artifact from Shantae's Uncle Mimic. Shantae is than instructed by her buddy Rotty Tops to track down three Magic Barons who are gaurding three Magic Seals that Risky needs to power the artifact. Shantae decides to do the "heroic thing" and collect all three of those Magic Seals. With that said, we are off! The game has an interesting flow to it. There are three dungeons and in order to get into each dungeoun, you will need certain items. You track those down on the over world. Some of the areas have multiple layers that you can jump in and out of. Shantae can buy magic items to help her in her quest and she can also find three different transformations that allow her to change into a useful form. These allow her to explore more of the world and the dungeons in her desperate search for Magic Seals. You can never be really lost as the single town in the game is populated with talkative people who will hint at where you need to head to next. The world is full of enemies that take multiple hits, areas with lots of tricky floating platform jumps, stages that require you to work out puzzles and find keys, and some pretty cool bosses. Jumping in and out of the layered side-scrolling levels is pretty sweet. Shantae also has the ability to swim in this game! The game has been streamlined a bit from the previous title and that makes it a much sharper gameplay experience. The magic meter inclusion is great too! The gameplay only includes one "shooter-esque" area in it and one "battle tower" level. The transition into those two types of game play is pretty seamless and appropriate. Liked: Streamlined gameplay makes for a more intense title. Hated: It may be too streamlined... **************************************************************************** Graphics Description: The animation in this game is silky smooth and the new dialogue portraits are sweet indeed. This game has a ton of beautiful environments, quirky character design, and butter smooth animation. The boss fights look great, the backgrounds look great, the game looks better than many side scrolling games on the larger systems. The animation also has an odd sense of humor. The E10 is earned because there is a bit of "jiggle and wiggle" in the character animations. Leave Shantae in one spot for too long and she has an amusing idle animation. The areas all look pretty different. Getting lost is not something that is likely to happen in this game. The sense of humor in the dialogue is worth the price of the game alone. There are references to other Wayforward titles like A Boy and his Blob, Contra 4, and the original Shantae. There are also a ton of other references to movies, other games, and people that have to be seen. All of the dialogue is pretty snappy and it just adds to charm of the game. The characters in this game are great and it makes the world of Sequin Land that much more exciting. Liked: The humor, the gorgeous settings, the animation, the lack of horrible polygons. This is old school, 2D animation done right! Hated: The close up shots of the characters in conversations do not animate. (Maybe in the next game.) **************************************************************************** Sound/Music Description: The music in this game is excellent and feels a bit like music from the 16-bit era. I would say it sounds more like it would be at home on the Sega Genesis or the Super Nintendo. (Had Shantae been a Sega franchise character; Sega would still be making hardware. She's a better mascot than a blue hedgehog. Sorry, but that is true.) The music in the forest and the music in the "transformation" rooms is gorgeous. I really enjoyed ALL of the music in this game. It fits the mood of the areas it is in and it adds some quirkiness to the title. I think the only thing I could really complain about is that I feel the game could have had voice acting in it. I know that this is not possible due to size, budget, and time restraints. However, it would have been icing on the cake in this game. We all want to hear Risky, Rotty, Bolo, Skye, Mimic, and Shantae voice their dialogue. That said, there was an annoying sound effect that grated a bit on my nerves. The noise that Shantae makes in her Elephant form when she charges forward is irritating, but kept at a minimum. Liked: The music is superb and the sound effects are appropriate. Hated: No voice acting. Elephant noise... **************************************************************************** Play Control/Game Design: This game improves on some of the "problems" from the first game. You can buy a map, and Shantae has longer hair. Instead of having to purchase one time use items like the first game, the items now use up a magic meter. This makes it a bit easier to get through the game by abusing those magical items. (Especially the shield item.) The game is much more straight foward now and has much more scripting to it. The only real complaint I have on the game design is that sometimes you are sent on "fetch quests" where character A needs item B. Thankfully, this happens only a few times in the game and the item(s) that character A needs are usually very close to character A's location. So, you are never sent hunting all over the map for something. Play control works fine, and the amount of moves that Shantae has are varied and useful. You actually need the magic items to solve some of the puzzles in the game this time around. The dungeons are creative labyrinths where you need to locate keys, beat enemies, and solve puzzles. There are also a lot more jumping areas in this game in comparison to the first game. There is also a visual cue to tell you what pits will hurt you if you fall into them. That is greatly appreciated. I am a bit disappointed by the lack of Water Town, Oasis Town, inside of the Zombie Caravan, and the overall lack of length to the game. The first game was an epic length side scrolling adventure that would take upwardly of ten hours plus. This game will take a good player about five to six hours to complete and an excellent player under two or three hours. Which is fine, because the game WANTS you to beat it quickly and find all the items in it. You get visual reward pictures after the credits for completing the game as quickly as possible. Think of it like Super Metroid in that regard. This game is much more action oriented, whereas the first game was more drawn out. This is a refined game that sharpens the franchise in both focus and game play speed. The first game is more like Metroid 1, Metroid 2, or Castlevania 2. This game is more like Metroid 3, or Castlevania: Circle of the Moon. While I miss the sheer amount of places and things to do from the first game, I find that Shantae: Risky's Revenge is a much more polished and accessible title. The game takes the Shantae "franchise" in a completely different direction from the previous game and makes it better. I just hope that I get to see some of those other towns and places appear in a future sequel. Liked: Much more story centric than the first game, very tidy package with nothing out of place. The attachment of a magic meter to items, the removal of finding multiple Warp Squids, the extension of Shantae's hair attacks, and the timer make this a more solid action platform title. Hated: Lots of places missing. I miss the Spider/Harpy/Tinker Bat transformation dances, I miss the dance hall mini-game, I miss the other towns, and the sheer amount of places to go from the first game. The "fetch" aspect of the gameplay requires the player to backtrack. (Unless they plan ahead of time on what they are going to do.) The last of these quests feels really close to Stamperism and literally wrecks the feel of the game. This is the only thing that really keeps this game from excelling in every category. **************************************************************************** Improve: The way the game ends, they have to make a sequel! Maybe we can give Shantae new items to use? Maybe we could get to play as Bolo, Skye, or Rotty Tops in a future game? Possibly even as Risky Boots? (Who is a good villain; but I think we could use a fresh baddie.) RIYL: Super Metroid, Metroid Fusion, the Mega Man Zero series, Shantae for the GBC. **************************************************************************** Final Words: I think I should mention that the game awards you with special pictures at the end of it that are determined by two factors: How quickly you beat the game and how many of the items you found. So, try to beat it in under three hours with 100%! Try to beat it with the minimum of items! Try to beat it under two hours with 100%. I dare you to accomplish that feat. Unlike the first game (which seems to have marveled on taking time) this game seems to be more built toward speed. An interesting change of pace to say the least. This puts it right up there with games like Super Metroid on my list. I will be playing this game for quite sometime because I can always improve my time. I have lost sleep to this game already and I have not been this addicted to a side scrolling game since Super Metroid. Yes, I said it. I find Shantae Risky's Revenge to be a much more satisfying game than the last half a dozen Castlevania games and Metroid 4. If it is any indication, I played through Metroid 4 and Metroid: Zero Mission twice to get the best endings. I played through all of the Castlevania games at least once. I played through Super Metroid over a dozen times and I am writing this review after getting through my fifth play through of Shantae: Risky's Revenge. I am trying to beat it in under two hours with 100% of the items. You can probably guess that I am very happy with my purchase and I want a sequel soon! So, who do I have to kidnap at Wayforward to make that happen? **************************************************************************** Score Gameplay: ***** Graphics: ***** Sound/Music: ***** Play Control/Game Design: **** Value: ***** Star Total: 72% Personal Opinion Merit: 25% Final Score: 97% Letter Grade: A ****************************************************************************