Spy Vs Spy Game by Kemco Reviewed by Blue Magus blumagus@hotmail.com Size: 8 megabits Save: password Released: 1999 **************************************************************************** Opening Snide Remarks: The first Spy Vs Spy game, based on Mad Magazine's popular comic, was released on the NES, one of the first multiplayers games to thrive on chaos. A Game Boy sequel was later made, but it was very much unlike the original. Now, Kemco has released the NES version on the Game Boy Color, featuring new, updated graphics and 24 more levels. In addition, VERNER FORSMAN IF YOU ARE READING THIS PLEASE EMAIL ME. **************************************************************************** Gameplay Descripion: For those deprived children amonst you that havn't played the original NES Spy Vs Spy, here's a brief summary of gameplay: two spies, Black and White (this game is multiplayer only, but you can have the computer stand in as one of the players) have to locate, within the same building, a briefcase and four items. The items are hidden under furniture, behind pictures, etc. The spies can waylay each other's efforts in several ways: First, by booby-trapping furniture, a door, or a whole room (players can also collect items that protect them from these traps). Also, if the spies find themselves in the same room, they can attempt to kill each other with their bare fists or one of two weapons. The first to collect all four items in the briefcase and get to the exit wins. Liked: The gameplay is just as good as in the original, and now features 24 more levels and a training mode for new players. Hated: It can become repetitive. **************************************************************************** Graphics Description: The graphics reflect the original, but, naturally, are an improvement over them. The game features three new animated scenes (in addition to the introductory sequence), which show the winner escape while the loser inadvertently explodes. The in-game animation is good too, as well as the scenery and a nicely-designed status bar. Liked: The graphics and animations are well-done. Hated: Not much variety in the scenery. **************************************************************************** Sound/Music Description: The music features some hip and moody tracks that help the espionage feel of the game. Sound effects are also fun, including, of course, a spy's laughter when he kills off his nemesis. Other than that, there isn't many effects of note. Liked: Music was for the most part good, spies' cackles were entertaining. Hated: Some of the music didn't seem relevent to the game. **************************************************************************** Play Control/Game Design: Play control is simple. The A button handles searching, fighting, opening doors, planting traps, and hiding items. B allows the player to cycle through traps. And naturally, start pauses, and sensibly, select allows a view of the map. The control works well, and fighting involves strategic maneuvering; even if you're bare-fisted and your opponent is beating you with a stick, if you can find a opening and get close, you have a chance of winning. Liked: Game plays very well with simple controls. Hated: DMG Ice doesn't like me anymore because I work for IGN. **************************************************************************** Improve: More variety in the game would be nice, and a random level generator would be excellent. RIYL: Spy Vs Spy (NES, Game Boy), Trap Gunner (PSX) **************************************************************************** Final Words: A good remake of an NES classic. This game doesn't screw around with the concept of the game but just gives us fans of the original more of what we want. **************************************************************************** Score Gameplay: **** Graphics: **** Sound/Music: **** Play Control/Game Design: ***** Personal Opinion: ***** Total: 22 Final Score: 88% **************************************************************************** Editor's Note: We don't like him? Why would we do that?