Mega Memory Card Device by InterAct Reviewed by Why Wing (why_wing@yahoo.com) Released: 1999 Use with: Game Boy Pocket, Game Boy Color +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Opening Snide Remarks: (insert resounding "WHY DIDN’T THEY THINK OF THIS BEFORE???" here) If you’re sensible, or just plain paranoid, InterAct’s Mega Memory Card is right up your alley. First, let’s just say you have a younger sibling who wants to play your Pokémon game. Knowing that Pokémon games have only one save file and that getting your progress deleted is like playing Seven Minutes in Hell (go into a closet with your worst enemy and start beating the living daylights out of each other for seven minutes straight), you’re naturally afraid. Using the MMC, you can store up to 1 megabyte of backup game saves. So now you plug this little baby in and copy the file onto it for later use. That’s basically what it does, but I’d better not explain all it here; otherwise, there’d be no review. Here we go. I’ll refer to Game Boy Pocket as GBP, Game Boy Color as GBC, and the Mega Memory Card as MMC. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Impressions: The thing is shaped like a Game Shark Pro; in fact, it’s of almost equal size, shape and weight, except it doesn’t have the button. I got it a little while after Christmas, even though it was on my list first, and I had to pay the whole $30. :( Well, anyway, I used my Pokémon Red game as a lab rat. It was simple even without the manual. Plug the game into the MMC. Plug the MMC into the GBP or GBC and turn the MMC on, then the GBP or GBC. Choose "Backup" and give your file a name. Select "End." The unit COPIES, not CUT/PASTES, the saved game(s) to the memory card, and ends up in the "Restore" menu. Should you want to start over with a clean slate, select "Erase Game Save" and at the next prompt, select "Yes." Turn the GBP or GBC off, then turn the MMC off. Turn on the GBP or GBC on, which starts your game up, or if you have a Game Shark in, it will load the GS first. Yes, it is possible. Now, in your game, you, or a younger person, can play to his/her heart’s content. When he/she is done, you can save that file to the memory card, using the same process as explained above. Now, to get back to your old (good) file, choose "Reload," then choose the name that you gave your file. Simple as that. This can also be used if someone wants to do something that they couldn’t do initially but can do on yours. Just copy the file, but don’t erase the game’s saved memory. You can reload your original data when they’re done. Finally, keep in mind that the MMC doesn’t work with games that use passwords or don’t have any battery back-up options, such as progress, high scores, or the like. Liked: Game Shark compatibility, as well as the durability of the unit itself. Another neat little trick is that you can clone Pokémon by saving the data to the card, trade with a friend, and then upload your previous data with the good Pokémon. Think on this, though. You can also trade back, if you’re willing, or if you own two Pokémon games and two GBP or GBC units as well as a Game Link, to get the clone of your Pokémon back, provided that you use something puny in the trade like a Rattata (lab Rattata, heehee). How about a team of six identical level 100 Mewtwos? Yes, it’s possible, and the MMC makes it possible. Hated: The unit is an ugly transparent yellow, but that’s not much to hate. You must make an entirely new backup file if you decide to have two, say, Pokémon Blue games, and you want to trade files without losing the one you were previously playing. Then, you must delete the older backup file, which was made before you added the progress. And so on. Get the gist? Sound is also limited to a simplistic "ting" when you press any direction on the Control Pad. Now we get on to the compatibility flames. It’s for Game Boy Pocket and Game Boy Color ONLY. Why? It’s because InterAct made a fool of itself by forgetting to include the little notch for older Game Boy units. When you turn on an older Game Boy (the big whopping 6-volt one) a little gray thing slides over a notch (or into it, in the case of dual-compatible Rumble Pak games) for reasons unknown. Game Boy Pocket and Game Boy Color didn’t have that notch-filler. As for Super Game Boy, the SGB tries reading it like a cartridge, but a "cartridge error" symbol pops up if you try it. Hopefully, InterAct will come to their senses and put one in the new version. Also, note that InterAct contradicts themselves on the label of the unit. For Game Boy Pocket and Game Boy Color use only. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Improve: An overwrite option for identical game cartridges and game save files, a little more SFX, and a nicer color. And pray that there’s a notch in the next one. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Words: This is a nice buy if you’re afraid that just by chance, your game will be erased, you want to do the cloning trick, or you’d like to do certain things all over again. Unfortunately, this is it, and it will have to do until a new version is released (take a look at Improve to see what I mean.) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Score: 92% +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Secrets: Clone Pokémon: See Impressions: Liked. And that’s about it.