Bust-a-Move Millennium Edition Game by Taito Reviewed by Superguy3000 superguy3000@juno.com OR gbcam.50megs.com Size: No idea Save: Horribly, no save! Released: 2000 Works with: Game Boy Color ONLY! **************************************************************************** Opening Snide Remarks: I hadn't played a Bust-a-Move game until just recently, when I downloaded the demo of the PC version of Bust-a-Move 4, the incarnation immediately preceding this one. I was thouroughly satisfied with the unique, addictive gameplay that went along with that title, so I sought out Bust-a-Move 4 for Game Boy Color. Lucky me, I couldn't find it in the store. So I had to pay $15 more for Bust-a-Move Millennium, with very few additions to the first one. But the purchase was still well worth it. **************************************************************************** Gameplay Descripion: For those who don't know, the Bust-a-Move series is of the puzzle genre, involving the bursting of bubbles by connecting chains of three or more of the same color bubble. Kinda sounds like every other puzzle game out there, doesn't it? Well, it isn't. For one, Bust-a-Move is extremely addictive, with its bubble-bursting goodness riding by the side of many cool features like slamming down rows of bubbles on your opponent's board upon completion of a really big combo. To truly master Bust-a-Move Millennium, one must learn countless techniques, ranging from bouncing bubbles off the walls to snapping them into crevices to sliding them into places many wouldn't believe they would fit. Aiming the bubbles is an entirely different matter, requiring an eye that can draw an imaginary line through the launching machine - nobody really knows what that thing is - to the desired bubble target. At first, I couldn't even get a bubble to bounce once and hit its mark, but now I seldom miss a trick shot, thanks to playing the game for hours that seemed like minutes. All in all, the gameplay is extremely good, but after playing it for awhile it gets boring, as does the gameplay of most games. Really the only exceptions to this rule are FPSs like Face Ball 2000 and timeless puzzlers like Tetris. Near perfect, but not quite. Rating: O O O O * (4 1/2 bubbles) Liked: Better than most puzzlers out there, very addictive Hated: Grows a LITTLE bit old after awhile **************************************************************************** Graphics Description: This is definitely a hard element to rate for BAMM. On one hand, the graphics probably won't get any better than this without a resolution increase, and on the other hand, the graphics aren't nearly perfect. From a necessity point of view, though, you really get all that you need and then some with BAMM's graphics. The bubbles all have a light gleam on them, giving a polished effect (to the bubbles and the game's graphics). One of the coolest graphical things in BAMM is the character animations, different for each of the game's 16 characters and great for each. The animations actually change as the bubbles get closer and closer to the launching machine, as does the music, all coming together to create a frantic mood and forcing the player to launch faster and faster. As for the animations during normal play, they range from blinking to flips to even muscle flexing. Overall, they're very good. The graphics in BAMM definitely should not be looked down upon, but they also shouldn't be held up like a gleaming god of puzzle graphics or anything like that. Still, though, well above average for puzzle games. Rating: O O O * Liked: You get everything you need and then some. Hated: But not much more. :) **************************************************************************** Sound/Music Description: Ooh, how I hate it when game developers want to create a "bouncy" mood! They always end up sticking some kiddie music in there that eventually gets turned off in Game Boys across the planet. Right off the bat, I'll say that I don't really like the sound in BAMM. Nosiree. But there is a wide variety of music, not just a theme song slightly remixed to create 43 different tracks. No, there are plenty of music tracks, but none of them are very pleasant. However, this is not the fault of the music crew. As a musician, I have respect for those who wrote the music for BAMM. They were probably asked to create something light-hearted, and that's exactly what they did. But with light-heartedness comes annoyance. Hmm, a little below average. Oh, and there are some sound effects - maybe three total! Rating: O O * Liked: Um, it's there, and there are some SFX. Hated: Not going to comment. :( **************************************************************************** Play Control/Game Design: Play control is excellent. Everything works just as it should: right and left to move the launching direction, A to launch, hold B for slight adjustment. The launcher moves with just the right looseness, allowing for accuracy and speed between launches, not hampering gameplay at all. Good show, Taito. Hey, that rhymes! As for the game design, it's simplistic, but it's there. The menu is just a bland background that's probably just a bunch of tiled squares with some text on top, a title, and a green virus, er, something like that. He moves his arms and legs in a disturbing fashion, but it's all good, I guess... You get more play modes than BAM4, not the least of which is a story mode that details Bub's quest to rescue the "golden puzzle" that once protected the land but was stolen by the evil Dreg. You also get VS CPU and 1P Endless Play, where you fight through an endless stream of opponents or an endless stream of one-player puzzles to unlock 8 of the 16 characters. In addition to all of this, you get Puzzle Mode, Challenge Mode, and Link Cable Battle. The play control and game design are by far the best areas of BAMM. Rating: O O O O O Liked: Everything Hated: Nothing **************************************************************************** Improve: Might it be do risky to ask for more modes? Other than that, stick in some grunge rock or something. Just kidding, but they really need to do something about the music. RIYL: Bust-a-Move 1-4, Tetris, any puzzle game **************************************************************************** Final Words: Bust-a-Move Millennium is worth the money, plain and simple. Most review systems don't value sound so much, but judging strictly by the DMG Ice system, it may not seem like a great game. Don't let that fool you, because it is. Get the game if you value your life. Just kidding! **************************************************************************** Score Gameplay: O O O O * Graphics: O O O * Sound/Music: O O * Play Control/Game Design: O O O O O Personal Opinion: O O O O * Total: 20 Final Score: 80% **************************************************************************** Currently Known Codes: Play through the 1P and VS CPU Modes to unlock 8 different characters, including the fearsome Dreg. Be warned, though, that they disappear after you turn off the game due to the stinky lack of save. :(