GBC Specs CPU / Color 8 MHz Z80 work alike by Sharp with 2 processor modes: Single (4MHz) and double (8MHz). About 12MHz total, really. There are 10, 32, or 56 on screen colors from a palette of 32,000. Although some new games use a method of "layering" which allows for more than 256 colors displayed at a time from that palette. Although these types of games usually have a bit of "clipping" due to the display resolution of the Game Boy Color. Sound 4 Channel FM stereo- same as Game Boy Pocket Controls 8 directional D-Pad, A,B, select, and Start buttons. Power 13 hours on average from 2 AA Akaline batteries, or power from AC adapter. About 20 average for 2 AA Lithium Batteries. Nickel Cadium Batteries are not reccommended. Resolution 160x144x56 colors Other higher-color modes are available using special color techniques. Sprites 40 - 8x16, 8x8 (4 color sprites - 4 colors - 1 being a transparent) This is the amount displayable per pixel line by the Game Boy Color; although many "tricks" have been created for forcing larger and larger sprites in to the screen playing field with out clipping. Tiles 512 on screen making use of the 16K of VRAM These are those little "pixels". In layering, the pixel tiles are "squished" together at various points to make the system display more colors than its specs should allow. Cart Size 256KBit - 16MBit for GB compatible games. Up to 64MBit ROM & 128KBytes RAM. One Megabit of Ram is 1/8th of 1 Megabyte. IE = 8 Megabits is 1 Megabyte. DMA There are 2 new DMA transfer modes. The transfer is constant regardless of CPU speed. These new modes allow transferring anything from ROM or RAM to VRAM at a rate of 16 bytes per H-Blank. This transfer rate is necessary because of the color display requirements, and provides for faster, smoother animation. Serial port speed 512 Kbps (Kilobits per Second.)