Notes from the Author
I can
remember buying the Legend of Zelda, the original Legend, way back in the
late 80’s. Believe it or not the game was huge back then too, as huge as
a video game could get back then. Now adays games are given the publicity
of a movie, and the Ocarina of Time is undoubtedly one of the most anticipated
games ever. It is also undoubtedly the most oddly arranged game series
in history. That game I bought 10 years ago actually takes place far in
the future, relative to the Ocarina of Time, and, oddly enough, every major
sequel in the game has actually moved backward in time, instead of forward.
With
this comes a great deal of confusion, and if you don’t know the whole story,
the games seem to sometimes flatly contradict themselves. But, everything
does actually fit together, and I thought I, who has been a fan of the
game since the beginning, would finally put most of questions to rest.
Unlike most of the many written lectures on this topic, I tried not
assume anything you will read here. All of this information came directly
from playing all of the games in the series in their entirety. I tried
to make this as accurate as possible. However, there may inevitably be
imperfections in my data. If you see something that seems unusually suspicious,
or flat out wrong, please mail me at john@dmgice.com,
and I will look into it.
The first
thing you need to understand is that all of the games do not star the same
character. (Link is not the same person in all the games, he is however
a direct descendant of all the other Link’s in the series, who is destined
to appear when the Hyrule is in trouble, but that’s part of the legend
I’ll get into later.). Every two games, the Legend skips a few generations
(with the exception of the Ocarina of Time, which skips head to A
Link to the Past right away.) The chronological order of the existing
games (at the time that this was written) is the following:
1. The Ocarina of Time
>>>Skip ahead a few generations>>>
2. A Link to the Past
3. Link’s Awakening
>>>Skip ahead a few generations>>>
4. The Legend of Zelda
5. The Adventure of Link
Now, it’s
pretty much set in stone that The Ocarina of Time is the true beginning
of Zelda’s Legend, and that there can be no more prequals based on the
same characters. Is Link immortal? How can he (and Zelda) be in all of
these games? Well, he’s not... The Link in the Ocarina of Time is not the
same Link as the one in A Link to the Past. The Link there is a direct
male descendant of the other Link. (A single name must be keep in Hyrule,
which acts as a last name. However it is a good thing we don’t have any
telephones in Hyrule. Here is an example conversation:
“Ahem, hello, yes, uh, is
Link there?”
“Well...yes...”
“Ahh, good, many I speak
with him?”
“Well, there are five Link’s
here, which one would you like?”
“Well, this is Hyrule castle,
and well, we’re having a little problem with this Gannon fellow again...”
“Ah, yes, I see, hold on...
OK, WHICH ONE OF YOU WANTS TO SAVE HYRULE THIS TIME? I DID IT LAST TIME!”)
OK, not
really, but... Below is my condensed version of the entire Legend in chronological
order, starting with the creation of Hyrule. Any one who tries to actually
play the games in chronological order, instead of release order will notice
many loop holes, such as the obvious one in Gannon’s ending speech at the
end of the Ocarina of Time about destroying the descendants of the Sages
once the seal was opened, which is the beginning of A Link to the Past.
At the end of each main section, I will present a few theories and facts
about the legendary game series.
The Creation
Years
ago, the three golden goddesses descended on the chaos that was Hyrule.
The three goddesses formed the land and created the life of Hyrule, including
the Hylians (and probably the Deku tree, who would later in turn, create
the Kokiri.) Hyleans were created like all other races, except for their
pointed ears, which is said that they could hear the gods with. (Is has
been shown throughout the history that Hyleans are able to establish telepathic
links in extreme circumstances, it is not known weather or not early Hyleans
were fully telepathic.) Before the goddesses left, at the point at which
they departed, they left the Triforce, hidden inside the “Sacred Realm”
(or “Golden Land”, or “Dark World” as it is also called, it is presumed
to perhaps be a different dimension). The Triforce is composed of three
perfectly balanced parts. The Triforce of power (the top triangle), the
Triforce of wisdom (bottom left triangle), and the Triforce of courage
(bottom right triangle). It is said that if any man were to enter the Golden
Land and obtain the Triforce, he would receive ultimate power over the
land. However if the heart of the receiver is not perfectly balanced exactly
as the Triforce is, he will not receive all three parts of the Triforce,
only the one part that is reflected of his heart. Therefore, if the heart
of the person is good, then so would be Hyrule, but if the heart of the
person is evil, then Hyrule would become an evil place.
The Beginning of the Legend
Before
Hyrule was united by the good king, there was a great war. (The cause of
the war, and what fractions were involved, is unknown, it is assumed to
be a fight for power over Hyrule, although at the time, no one was able
to find a way into the Sacred Realm.) It was during this time that the
first two children of destiny were born, Zelda, the princess of Hyrule,
and Link, a Hylean destined to be the Hero of Time. Toward the end of the
war, a Hylean mother sought refuge in the Kokiri forest, which had been
protected from the evil. The mother soon passed away, and the child was
left to be raised by the great Deku tree as a Kokiri. (It should be noted
that the Kokiri do not age, they remain as children forever, this obviously
did not apply to the child, who was Hylean, although he didn’t know it.)
The Deku tree was able to recognize the boy as a child of destiny (Link),
and raised him as a Kokiri in preparation for the time when he would be
needed. Princess Zelda was born into the royal family, and the war soon
ended, and the good king set up the Kingdom of Hyrule, and peace ruled
the day.
NOTE
BEFORE YOU BEGIN READING
These tales could be considered
'spoilers' if you've never finished these games, because The Legend of
Zelda is very plot driven. If you haven't finished one of these games,
and you plan on doing so later... you may want to skip that section if
you really want to enjoy it later. The purpose of this is to clear up most
of the confusion about how all these story lines tie together, which they
do.
The Legend of Zelda: The
Ocarina of Time
Ten years
later, Zelda (10 years old) had a strange dream. In her dream the land
of Hyrule became covered by a vast, dark cloud of evil. However, the cloud
was cleared by a boy from the forest accompanied by a fairy. Zelda told
her father of this dream which she believed to be a prophecy, but he did
not believe her. Soon after her dream, Gannondorf, leader of the Gerudos
(a tribe of thieves west of Hyrule), came to Hyrule to offer a alliance,
and to pledge his loyalty to the king. Zelda knew at once that this Gannondorf
was evil, and symbolized the dark clouds of her dream. Meanwhile, the Deku
tree of the Kokiri felt the evil beginning to spread over the land, and
knew it was time for the legendary hero to begin his quest. The Deku Tree
sent Link out of the forest to seek the Princess of Destiny. Link found
Zelda, and she explained that in order to keep Gannondorf away from the
Triforce, they must find it first. In order to do this, Link must find
the 3 precious stones that would open the door of time, which lay inside
the Temple of Time, which she knew led to the sacred realm. Link set out
on his quest and found the 3 stones, helping and meeting many people on
the way. However, on his way back to the castle, Link saw Zelda fleeing
with her Nursemaid Impa away from the pursuing Gannondorf, who knew that
Zelda was the key to reaching the scared realm. Before Zelda vanished though,
she was able to toss Link the Ocarina of Time, which would allow Link to
open the Door of Time himself. With the Ocarina and the 3 stones, Link
opened the door of time, and received the Legendary sword of evil’s bane,
the Master Sword. However, (a lot of plot twists, aren’t there?) Gannondorf
had followed Link, and entered the sacred realm just as Link had pulled
the master sword from it’s pedestal. In the sacred ream, people are transformed
into what is reflected in their heart, and so Gannondorf was transformed
into a hideous beast (known simply as ‘Gannon’ in this form, instead of
‘Gannondorf’). In the realm, Gannon found the Triforce atop a mighty pyramid.
But since those who receive power without wisdom cannot claim courage,
Gannon only received the Triforce of Power, instead of all three. The other
two Triforce pieces went unknowingly to the two chosen children of destiny.
Gannon’s evil power instantly spread over the sacred realm, which became
known as the dark world, and soon spread to Hyrule when Gannondorf returned
to search for the other two holders of the remaining Triforce pieces, so
he could finally gain the power to rule the world. Instead of returning
to Hyrule, Links spirit was locked in the sacred realm by one of the sages
until he was old enough to become the Hero of Time, and so Gannon could
not find him when he returned to Hyrule to search for him. When Link finally
awakened after seven years, he discovered that Gannon had attacked Hyrule
long ago, and after the fight known as the imprisoning war, Gannon’s evil
had overcome the land, and Hyrule was in ruins. Link’s new task, and the
last hope for Hyrule, was to find the sages that could imprison Gannon
and his evil in the dark world. On his quest, Link learned much about himself,
including the fact that he was Hylian, not Kokiri. And that he, as the
legendary hero, was the holder of the Triforce of Courage, and Zelda was
the holder of the Triforce of Wisdom. In the end, Link found all of the
Sages (who turned out to be people he already knew, or had gotten to know
on his journey. Over time, history was slightly corrupted, and the seven
wise men were thought to be magicians or sages of the king, when in actuality,
they were commoners who had never before used such magic, and were chosen
by their loyalty and integrity.) Link went to a final showdown with Gannondorf,
who had captured the Princess. In the final battle, Gannon was able to
transform into his hideous form he had in the dark world through the Triforce
of Power. In the end however, Link and the master sword prevailed, and
Link and Zelda, with the combined power of the sages, trapped Gannon with
the Triforce of power in the dark world with a magic seal. Gannon vowed
that if he was ever able to escape his imprisonment, he would hunt down
and capture the descendants of Zelda and the sages. Link replaced the master
sword in the Temple of Time, was transported back seven years, as if none
of it ever happened, and Link was able to live the childhood he was supposed
to.
Facts
The fifth
installment of the Legend of Zelda, currently the only Nintendo 64 game.
If you're very familiar with the previous Zelda games, it's interesting
the way that Nintendo tied in so many links that combine all the games.
The creation of Hyrule, and the legend of the hero of time is clearly explained
in this game. Gannon's vow to get the descendants of the sages is an obvious
reference to A Link to the Past, and many of the other speeches in the
game refer to future events. Also note the characters Malon and Talon,
who look and sound suspiciously like Marin and Tarin (Link's Awakening)
Talon and Ingo were also designed to look like Mario and Luigi, if you
didn't notice that. This is still officially the most successful game ever.
Selling the most about of units in the least about of time. The only full
3D Legend of Zelda so far, it is undoubtedly one of the best in the series.
Most people place Link's Awakening a notch higher in their opinions, because
it doesn't contain as must character emotion or development as Link's Awakening
does. (ie. you don't get to know the non-player characters as well.)
The Legend of Zelda: A
Link to the Past
Many Generations after
'The Ocarina of Time'
Hyrule
went through another great era of peace. The imprisoning war became history,
and the story of the legendary hero became a legend. The descendent of
Zelda lived in Hyrule castle, and Link’s line probably also remained in
Hyrule. The economy was good and the people were happy. The seal of the
sages (known as the wise men in this time, due to history becoming slightly
distorted, as it often tends to do) should have stayed for ever. History,
however, repeated itself (as it tends to do), and Hyrule, without explanation,
began to experience some peculiar disasters. Earthquakes damaged homes,
droughts left many thirsty, and crops died. When a powerful wizard, Aganim,
came to the land of Hyrule and pledged his allegiance to the kingdom, the
king was quick to accept him. The Aganim stopped the disasters (which was
easy, because he started them.) However, one by one, the descendants of
the wise men (sages) began to disappear, and it wasn’t long before the
wizard eliminated the good king. One night, the two living descendants
of Link received a telepathic plea from Zelda, asking for someone to rescue
her from her captor, the wizard. The older of the descendants (known only
as 'uncle' in the game) sneaked off into the rainy night on a quest to
find the princess. When he didn’t return, his nephew (the player, Link),
sneaked into the castle as well, and found his uncle mortally wounded.
Link took his uncle's sword and shield, rescued the princess from her cell,
and hid her in the sanctuary. It was there that Link learned that he was
the legendary hero that was destined to appear, and was advised to find
the elder of a local village (who was a descendant of one of the wise men).
Link found the wise man, who had gone into hiding. The wise man told Link
that he alone would be the only to restore Hyrule to his former glory with
the legendary sword of evil’s bane. Link found three pendants that would
earn the master sword that rested deep in a forest. Once again, the master
sword from it’s pedestal, and Link went to the castle to defeat the wizard,
who had just found and recaptured Zelda. If the wizard was able to combine
the powers of the descendants of the wise men with Zelda, he would be able
to break the seal that imprisoned Gannon. Link found the wizard, but it
was too late. Link arrived just in time to see the wizard make Zelda vanish
into the dark world. Link confronted the wizard, and with the master sword,
he was able to defeat Aganim. Just before dying, with his last bit of power,
he banished Link into the dark world. Link appeared on top of the great
pyramid, Ironically, where Gannon found the Triforce so many years ago.
In the meantime, Aganim had fulfilled his purpose, and Gannon was able
to begin the creation of a gate in front of Hyrule castle that would allow
his armies of evil to invade and conquer Hyrule. Stuck in the dark world,
which was still corrupted by Gannon's evil, Link had no choice but to set
out on a quest to rescue the descendants of the wise men that Aganim had
imprisoned there. Link found all of the maidens, and Zelda, and had found
ways to travel back and forth from the light and dark worlds. After Zelda
and the seven descendants were safe, Link went into the great pyramid,
to battle Gannon and insure a lasting peace. Link defeated Gannon, regained
the Triforce in whole, the dark world was returned to it's former golden
glory, the gate in front of the castle disappeared, and Hyrule became
a land of peace once again.
Facts
The third
Zelda game, released in April of 1992. It was a long wait for Zelda fans
after Zelda II, but this SNES sequel was well worth it. It had the longest,
most twisting plot at it's time, and quickly moved into Nintendo's 'Millions
Seller' category. This was also the first game that was made as a prequal.
Taking place before the existing Zeldas, it set what was to become a long
trend in making the series from the top down.
The Legend of Zelda: Link's
Awakening
Directly after 'A Link
to the Past'
Link's Awakening is a
bit of a side story of A Link to the Past, and isn't directly a part of
the 'legend', as it isn't about the relationship between Hyrule, Zelda,
Link, and the Triforce. In the entire period of this game, Link never sets
foot in Hyrule, you never see Zelda, and the Triforce isn't mentioned.
It's a game about Link discovering who he is, it's a game about Link's.....
Awakening. It is also considered by some to be the best game in the series.
It's a very emotional game compared to the others. Link's gets to know
characters, and understand their pain and confusion.
This story is exceptionally
story driven, and I highly suggest that you do not read the following
section or it's ending if you haven't finished this game yet.
Link
had fulfilled his destiny, defeated Gannon, and recovered the Triforce.
He knew that his purpose in the legend was finished. Link decided to set
out on a journey. A simple one, where he would master his skills and gain
a sense of completeness. Link sailed to foreign lands and other countries,
training himself and disciplining his mind. When Link finally felt ready
to return to Hyrule, he build a very small one man sailboat, and began
the long journey back to his homeland. Along the way, his craft became
caught in a storm. Link desperately fought to keep the ship on course,
but a single bolt of lightning struck the mast, reducing his ship to splinters,
and knocking Link unconscious. When Link awakened, he found himself in
a soft bed of a warm house, being woken by the comforting voice of Zelda.
Or so he thought. He did wake up in a bed, but the person that woke him
was not Zelda, but Marin... a girl who bears a striking resemblance to
Hyrule's Princess. Link learned from the locals that he had shipwrecked
on the beach of Koholint Island, and that Marin had found him barely alive
as she was walking along the beach; and that the monsters of the island
have suddenly become very hostile since he washed ashore. Link decided
to search the area he was found at, to possibly find some clues as to how
he could get home, and to find the equipment he had lost. Just before finding
his sword in the wreckage, he met a owl, who told him that the island he
was now on was a merely the dream of a creature called the Windfish, which
rested in a giant egg on top of the biggest mountain on Koholint, Mt. Tamaranch,
and that the monsters of the island were becoming violent because they
knew that he would begin a quest to awaken the Windfish to they Link could
escape to his own world. Link eventually began to do just that. He learned
that the only way to wake the Windfish would be to collect the mythical
7 instruments of the sirens, which were scattered throughout the island;
hidden in dungeons and shrines. Link traveled through the dungeons, collecting
the instruments, and helping and teaching the island inhabitants of the
world outside of the island; a concept they had never even thought of.
Link became more worried as he advanced (and so did the player), because
monsters told him differently than what the owl had, that waking the Windfish
would not free him, but kill him. And many of the ancient stories and inscriptions
implied that if Link were to wake the Windfish, it would end the dream
and effectively destroy anything that's a part of it. Is Link a part of
the dream? Is Hyrule? What are all these 'Nightmare monsters' that are
guarding the instruments, and how do they know so much about the island,
the Windfish and his dream? It became painfully obvious as Link got closer
to waking the Windfish that waking him would probably do more harm than
good... even if these facts were given by the monsters and ancient history.
Link discovered, though, that while he had been on his quest, other secret
plans had been set in motion. Evil beings known only as 'Nightmares' had
been making preparations to take control of the island, and make sure that
the Windfish sleeps for eternity. With this knowledge, Link made the decision
to take the instruments and attempt to wake the Windfish from it's slumber.
Link traveled to the top of Mt. Tamaranch, played the interments, and entered
the great egg. It appeared to be too late, though. Inside the great egg,
Link found the essence of the nightmares, who had already entered the egg
to make sure that the Windfish never wakes. Link fought the nightmares
for the last time, who took on many forms of recognizable characters before
being defeated. (Including Aganim, Gannon, and other evils from Link's
mind.) After destroying the nightmares, a stairway appeared before Link,
and Link climbed it. Link was met by the mysterious owl at a platform high
at the top, where he could see a beautiful view of stars and strange wonderful
random forms. The owl told him that his had served his purpose, and he
would now meet the dreamer. Link finally met the Windfish, who told Link
that the island really is simply a dream, and that Link entered it when
he was knocked unconscious by the storm. The Windfish was ready to awaken
along with Link. He played the instruments one last time, and everything
seemed to go crazy. Link was hit by huge jets of water that pushed him
upward at incredible velocities. Link blacked out. He woke up again, this
time not in a warm bed, but clutching a floating piece of wreckage in the
ocean. The only thing to ensure that it wasn't all a dream was the giant
Windfish that few overhead. It is presumed that Link either floated to
land, or was rescued by a passing ship. (He certainly didn't die, because
his descendants appear in the sequels.)
Facts
Currently,
the only Zelda title available on Gameboy. This game was obviously designed
to look like the A Link to the Past engine, and it succeeds. The game,
even though shorter than A Link to the Past, is considered by almost everyone
to be the better of the two, and even the best in the entire series by
most. What sets it apart it the way the story develops, and the way Link
interacts with the characters. You must be very shallow if you don't feel
sadness when you see Marin and the rest of the island disappear when you
and the Windfish awake in the end. Two main versions of this game were
released, the original, and the DX version, that included a color, and
many new options, and a new dungeon. Link's Awakening combines the best
elements of all the Zelda games. The graphics from A Link to the Past,
the exploration required in The Legend of Zelda, and even a few side-scrolling
areas from Link's Adventure. Other little cool things, such as cameo appearances
from many other game characters. (Goombas, Bloopers, Kirby, and many more),
the extensive barter system, and the secret ending make this a superb game.
(And this editors favorite.)
The Legend of Zelda
Many generations after
'Link's Awakening'
The peace
lasted in Hyrule for a very long time. With little need for defense, the
towns of Hyrule dispersed and people began to live in separated houses
and caves that dotted the land. Link's descendants eventually moved from
the land, to settle somewhere else. Hyrule became a place of open fields,
great deserts, dense forests, and ancient temples. But, as fate would have
it, the evil Gannon used this as an opportunity to once again attack Hyrule.
It started as a slow process. Beginning with the monsters the roamed the
lands becoming evil and bold, attacking anyone who crossed them. One day,
Zelda discovered that the Triforce was missing two pieces, just as legend
told of. Missing were the Triforce of power and courage. The only thing
Zelda could do was go and try to recover the Triforce piece herself, before
the evil grew even larger. Before she went, to ensure the safety of the
rest of the Triforce, she split the Triforce of wisdom into eight pieces.
Zelda was, however, unable to recover the Triforce from Gannon, and was
captured and imprisoned inside Death Mountain. Zelda's nursemaid, Impa,
set out on a desperate search to find a hero who could find the separated
Triforce pieces, defeat Gannon, recover the stolen Triforce of power, rescue
Zelda, and solve the mystery of the missing Triforce of courage. She, of
course, by fate found the hero of time destined to appear. At the time,
Link was simply passing through Hyrule, when he found Impa, about to be
finished off my Gannon's minions. Link fought off the monsters, and saved
Impa, who told Link of what has happened in the land. Link, as expected,
vowed to recover the Triforce and save Zelda. He first had to piece together
the Triforce of wisdom to obtain the power to defeat Gannon. Link searched
the land, finding the hidden temples and recovering the pieces. Along the
way, met many Hylians that helped him on his quest and he learned that
he held the Triforce of courage in his heart, where it would stay until
it wasn't needed, and the land was out of danger. Link collected all the
pieces, and went for a showdown with Gannon on Death Mountain. Link defeated
Gannon, rescued Zelda, and once again restored the entire Triforce.
Facts
The game
that started it all. The first of two Zeldas on the Nintendo Entertainment
System. The first in the series is oddly, of the last in chronological
order. This game is, for most people, more difficult than the others. Mostly
because you get little help on your quest, and some of the dungeons are
well hidden, and very difficult to find. This is a simply fantastic game
that you have to play if you like the others. Unfortunately, it's extremely
difficult to get a hold of, and of course, requires a working NES. Luckily,
Nintendo is releasing a Deluxe version of this game, and probably sooner
than you think. Wait just a few more months...
The Adventure of Link
A few years after 'The
Legend of Zelda'. Based on the same characters.
Gannon
was defeated, the Triforce was safe, and Hyrule began to organize into
towns after the people saw that evil was able to strike the land. Hyrule
was a happy place for a few years... then the monsters began to, once again,
attack people simply for traveling the land and even the roads. At first,
Link dismissed the idea of any serious threat, until one day when Zelda
fell under a sleeping spell. Link also discovered the same day, that he
had the symbol of the Triforce drawn on the back of his hand. Link explained
this to Impa, Zelda's nursemaid, who told Link of the legend of the hero
of time passed down through the generations. Link set out to find the source
of the evil. Along the way he learned of the evil wizard, who put Zelda
under the sleeping spell for not revealing the secrets of the Triforce
to him. The only way to save Zelda, was to unlock the mystery of the Great
Palace of Hyrule. It was sealed, however, and the only way to unlock it
was to enter the other 6 palaces of Hyrule, and recover the crystals to
the statue of each palace. This would break the magical barrier on the
Great Palace, and allow Link to enter. Link did so, helping out towns people
whenever he could, until he broke the barrier of the palace. Link fought
the Thunderbird of the great palace, and thought that Zelda and Hyrule
would be saved once thunderbird was defeated. That wasn't the end, though.
Weary and tired from the difficult battle, Link had to fight his greatest
battle yet. His own shadow. Link won the day, Zelda was saved, and just
as the legend always foretells; Link ensured the peace in the great kingdom
of Hyrule.
Facts
The second
of two Zeldas on the NES. Nintendo went with a different approach on this
one. Moving around Hyrule takes place from an overhead camera, just as
before, but all fighting takes place from a side view. Link also 'levels
up' on this game from beating enemies. This is also the first game where
Link learned to use magic.
Summary and the Future
That's
everything, so far. Five games, three generations. Nintendo is currently
hard at work developing a surprisingly large number of Zelda games. A upgrade
for The Ocarina of Time is in the works, although it will only be available
in Japan. This N64DD attachment for the cartridge will not add any major
changes, but greatly expand the current game, trying to recreate some of
the things they wanted to originally add, but didn't have time. (Things
such as the character emotion seen in Link's Awakening, which is the one
thing that makes it better in the opinions of most.) Next is the American
game currently intitled 'Zelda Gaiden' This sequel to The Ocarina of Time
IS NOT the same as the N64DD add on, as most people think. It's takes place
soon after the events in the Ocarina of Time, and will therefore probably
feature most of the same areas. It will use the same game engine. There
are five titles scheduled for Gameboy Color (Jump up and down.) Two of
those are much needed deluxe versions of the original Zeldas. The other
three are original games that are separate cartridges, but all part of
the same story line. They can, however, be played in any order. How this
will exactly be done has yet to be specifically revealed. It will most
likely run on improved modified versions of the Link's Awakening engine.
Conclusion
The Legend
of Zelda is undoubtedly one of the best game series, ever. Anyone who hates
is, simply hates it for it's popularity, is being company biased, or doesn't
like complicated games. The Legend of Zelda broke a number of limits in
it's time. It was the first game to use a battery pack to save games internally,
so that the player never have to write down any passwords. It was one of
the first games to combine the open-ended architecture of RPGs with the
real time skill needed for Adventure games. It will, like Nintendo's own
Mario and Metroid series', continue for a nice long time.
-1999 John Craig, DMG Ice
"To the finder...
The isle of Koholint, is but an
illusion... human, monster, sea, sky... A scene on the lid of a sleeper's
eye... Awake the dreamer, and Koholint will vanish much like a bubble on
a needle... cast-away, you should know the truth!"