IGN
Recently, I have found that some people (such as myself) feel that SquareSoft
has really just stopped trying to make games.  So here, for a candid peek inside
the game creation process, is a piece I like to call:

"A Day in the Life of SquareSoft."

Act I - Birth of a Bad Idea.
Scene - SquareSoft board room, Japan
Very modern, video screens in front of every seat.  Executives sit 
around, talking amongst themselves and playing Card Hero.  Walls made only of 
glass show the hustle and bustle of the city around them.  The Producer of 
the Final Fantasy Movie is here to give a status report on the movie.  The 
Head of Marketing and his Lackeys are also here, waiting to give their
reports.  Square's Top Executive, hereby refered to as "Square Boss" or 
"SB", enters.  Other executives are hereby refered to as "Lackeys".

<Square Boss>  So, what's on the agenda today, lackey?
<Lackey>  Our next project for PS2, sir...
<SB>  Excellent!  Bring in the writing crew!

(Writing Crew enters.  Note that most of the writers of the SNES era are gone.)

<SB>  Welcome, valued writers.
<Head Writer> Konichiwa, Boss-San.
<SB>  Do you have any ideas for our next big, multi-million selling game?
<HW>  Umm...Yes, we do.
<SB>  Well, what is it?
<HW>  Errr....

(A heated conference between the writing crew takes place>

<HW>  Let's make a game about...a...uh...Robo-Evil...that 
      uses...Monkey Magic..
<SB>  And?
<HW>  And the hero...we'll call him...Cloud Crono Lionheart...
<SB>  Yes...
<HW>  He has to...travel through time...to...

(Another conference takes place.  Words are exchanged.)

<HW>  And the Robo-Evil...Has the Monkey Magic...because People 
      Love Monkeys...
<SB>  I know I do.  Don't you people?

(Other executives nod heads.)

<HW>  But the hero and his friends...Child and...uhh...

(A long conference takes place this time.  For about 10 minutes, writers make cell phone calls, while one draws a large, sloppy picture of a Robotic Beast that shoots "Monkey Magic" from his hands, and has two heads in his mouth.  Finally, the writers agree on something and turn to the boss.)

<HW>  His other friend is Mario.
<SB>  Good, tha-wait, I thought we stopped working with Nintendo.
<HW>  We made a bargain.  We can use Mario if we convert SNES games to
      GameBoy.
<SB>  Hmmm...Just give them the rights, let them take care of it.

(More phone calls are made.)

<HW>  They agreed.
<SB>  Well, go on.
<HW>  Let's see...and they have to travel through time to save a futuristic
      society and Cloud Crono's girlfriend.
<SB>  So Cloud Crono's girlfriend is from the future?
<HW>  Uhhhhhhh....We'll say that she's a sorceress who cast the wrong spell,
      and was warped to the future.
<SB>  That makes no sense.  People will think it's a great plot twist.
<HW>  Right!  So...Cloud Crono and his friends have these...guns, with...
      umm...knives on them.
<SB>  Sort of like the GunBlades in Final Fantasy VIII?
<HW>  Crap!...uh, no...these are...lightsabers.
<SB>  Really?  I thought those were copyrighted by George Lucas.
<HW>  No...Gundam has them.
<SB>  Right!  Okay, carry on.
<HW>  And...Cloud Crono and Child and Mario eventually meet all kinds of 
      bizzare, humorus characters with heavy accents and some bad guys who work
      for Robo-Evil.
<SB>  I love it!  Get to work on it right away!...In fact, we could tie this
      in with the Final Fantasy Movie!
<Head of Marketing>  You mean, give away demo disks on opening weekend, 
                     or enclose tick-
<SB>  No, I mean this could BE THE MOVIE!
<Movie Producer>  Hold on!  The movie has been in production for two and a
                  half years!  We're near the final stages!  We can't 
                  just change the whole thing now!
<SB>  Of course we can!  We'll just re-dub the dialogue!
<MP>  WE CAN'T DO THAT!  None of the movie will make sense!  The movie
      isn't anything like this...Robo-Evil Monkey Magic Device thing at all!  
      It's about mankind's struggle after-
<SB>  Well, we'll just change the animation all together.

(Words are shouted here that aren't even CLOSE to being permitted on this 
site.  It goes on for 5 minutes.)

<MP>  THERE'S NO FRICKIN' WAY YOU CAN TELL ME TO REDO THE WHOLE MOVIE IN TEN
      MONTHS!  I'VE POURED MY SOUL INTO THIS MOVIE!
<SB>  Well, here's the thing...

(Heads turn expectantly.  The next words out of his mouth may save or break the company.)

<SB>  We'll save the finished movie-
<MP>  HAHA!
<SB>  And release it on DVD in two years as the "Director's Cut".

(The Producer stares at Square's Boss.  He utters three words that nobody can make out, but they know it can't be too good.)

<SB>  The Producer will catch a plane to Hawaii in two hours.  He will
      inform the crew that they have a new assignment -  They need to take 
      the FMVs from Final Fantasy VII and VIII and make them into a 
      two-and-a-half hour masterpiece.

(There are murmurs of doubt here.)

<Lackey>  Sir, Final Fantasy VII and Final Fantasy VIII star characters that
          look nothing alike, and have completely different looks all together.
<SB>  Well, we're going to have two parallel plots.
<MP>  ...

(Movie Producer walks out.  There is a loud SMACK! as he smashes his head against the marble wall.  He slumps over, knocked out cold.)

<SB>  He'll be okay in a while.  Put him on a private jet within the 
      hour.

(One of the Lackeys runs out.  He passes by the open door, dragging the bloody, limp body of the Producer.  He's murmuring something about "Smoldering Old Toad", and gives the Boss the "Stink Eye".  He enters the elevator and leaves.)

<SB>  Hmm...Do you think people will notice that the Movie will be a rip-off
      of the FMVs, with a different dub?
<Head of Marketing>  Here's what we do:  We add a lot of Sex and Violence.
                     And lots of swearing.  Put in two new characters that 
                     can only be described as "A spunky young teenage girl 
                     who's not afraid to speak her mind" and "A hip 
                     techno-geek with an attitude".  Now we've secured our 
                     target audience, teenagers.
<Marketing Lackey>  Sir, teenagers are the ONLY target audience now.  
<HOM>  You're right...well, we'll automatically have them, we need to attract 
       the older crowds...let's see...We could attract some of the over 17 
       crowd if we removed the full frontal nudity, as well as the pointless 
       shower scene I had planned.  Remove the really objectionable phrases, 
       and we're good to go.
<SB>  Wait!  Let's redub the hero's lines with lines from "Beavis and 
      Butthead".  That way we have comic relief!
<HOM>  Woahwoahwoah!  Let's not get carried away-how about just "Butthead"?
<SB>  All or none-and I remind you, I have a button here that can fire you
      and spread nasty rumors about you all over Tokyo in two seconds.
<HOM>  Beavis AND Butthead then!  But what will we call the game?
<Head of Writing>  How about Chronogears of Eve-nah, just stick a Final
                   Fantasy name on it, it'll sell great.
<HOM>  Hey, you got the hang of this marketing thing now!
<SB>  Right!  Okay, now then, let's get to work on both projects.

(The Lackeys leave, rushing to get to work.  The Head of Marketing and Square's Boss confer about some top-secret matters - mainly, where they'll be golfing tonight.  As they leave, the Writing Lackeys smack the head writer on the back of the head, saying "Good work, Captain Jackass." and "I hope you got a good idea for the rest of the plot, you're going to need it.")  

END ACT I.

Next up:  Act II:  From Game to Screen to Game. - 
We'll see the events that take place after the meeting: the new movie plans, the game's programming, and the final story.  

Afterwards, Act III:  A Big Day for Little Cloud Crono Lionheart. - The movie's premiere, the game's premiere, and the implications it has on movies, PS2, and the gaming world as a whole.

Credits:

Written, Concived, Directed, Edited, and Culled from the twisted mind of:

SEBULBA113

My apologies to:

Ira Glass (NPR's "This American Life", whose "Acts" system, as well as the whole basic writing style, I have butchered from his radio show.)
Big Fans of Square (You have to admit, it has been kinda bad - and don't give me "Chrono Cross", Toriyama and most of the original team had nothing to do with it.)

A SEBULBA113 PRODUCTION

SQUARESOFT WILL RETURN